/**
 * <copyright>
 * </copyright>
 *
 * $Id$
 */
package behaviourdiagram;

import org.eclipse.emf.ecore.EObject;


/**
 * <!-- begin-user-doc -->
 * A representation of the model object '<em><b>Behaviour Output</b></em>'.
 * <!-- end-user-doc -->
 *
 * <p>
 * The following features are supported:
 * <ul>
 *   <li>{@link behaviourdiagram.BehaviourOutput#getName <em>Name</em>}</li>
 *   <li>{@link behaviourdiagram.BehaviourOutput#getActuator <em>Actuator</em>}</li>
 *   <li>{@link behaviourdiagram.BehaviourOutput#getBehaviour <em>Behaviour</em>}</li>
 * </ul>
 * </p>
 *
 * @see behaviourdiagram.BehaviourdiagramPackage#getBehaviourOutput()
 * @model annotation="gmf.node label.icon='false' label='name' label.placement='external' tool.small.bundle='GraphicEditor4Robot' tool.small.path='icons/BehaviourOutput.gif' tool.large.bundle='GraphicEditor4Robot' tool.large.path='icons/BehaviourOutput.gif' figure='graphiceditor4robot.plugin.figures.BehaviourOutputFigure'"
 * @generated
 */
public interface BehaviourOutput extends EObject {
	/**
   * Returns the value of the '<em><b>Name</b></em>' attribute.
   * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Name</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
   * @return the value of the '<em>Name</em>' attribute.
   * @see #setName(String)
   * @see behaviourdiagram.BehaviourdiagramPackage#getBehaviourOutput_Name()
   * @model
   * @generated
   */
	String getName();

	/**
   * Sets the value of the '{@link behaviourdiagram.BehaviourOutput#getName <em>Name</em>}' attribute.
   * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
   * @param value the new value of the '<em>Name</em>' attribute.
   * @see #getName()
   * @generated
   */
	void setName(String value);

	/**
   * Returns the value of the '<em><b>Actuator</b></em>' reference.
   * It is bidirectional and its opposite is '{@link behaviourdiagram.Actuator#getOutput <em>Output</em>}'.
   * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Actuator</em>' reference isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
   * @return the value of the '<em>Actuator</em>' reference.
   * @see #setActuator(Actuator)
   * @see behaviourdiagram.BehaviourdiagramPackage#getBehaviourOutput_Actuator()
   * @see behaviourdiagram.Actuator#getOutput
   * @model opposite="output" required="true"
   *        annotation="gmf.link target.decoration='arrow' width='2' tool.name='Actuator link'"
   * @generated
   */
	Actuator getActuator();

	/**
   * Sets the value of the '{@link behaviourdiagram.BehaviourOutput#getActuator <em>Actuator</em>}' reference.
   * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
   * @param value the new value of the '<em>Actuator</em>' reference.
   * @see #getActuator()
   * @generated
   */
	void setActuator(Actuator value);

	/**
   * Returns the value of the '<em><b>Behaviour</b></em>' container reference.
   * It is bidirectional and its opposite is '{@link behaviourdiagram.Behaviour#getOutputs <em>Outputs</em>}'.
   * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Behaviour</em>' container reference isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
   * @return the value of the '<em>Behaviour</em>' container reference.
   * @see #setBehaviour(Behaviour)
   * @see behaviourdiagram.BehaviourdiagramPackage#getBehaviourOutput_Behaviour()
   * @see behaviourdiagram.Behaviour#getOutputs
   * @model opposite="outputs" required="true" transient="false"
   * @generated
   */
	Behaviour getBehaviour();

	/**
   * Sets the value of the '{@link behaviourdiagram.BehaviourOutput#getBehaviour <em>Behaviour</em>}' container reference.
   * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
   * @param value the new value of the '<em>Behaviour</em>' container reference.
   * @see #getBehaviour()
   * @generated
   */
	void setBehaviour(Behaviour value);

} // BehaviourOutput
